![]() The GPS limit also updates for all speed limited zones, posted sign or not. As long as you aren't exceeding the posted car limit when you cross the camera's threshold, no ticket. The GPS limit will show the correct units for your speedometer relative to the posted signs, so 60mph signs in the UK show up as 97kmh on the GPS. Somewhere around 91-92 seems to be the most speeding you can get away with when it checks against 90. If the sign nearest the camera says 90, and you're doing 89, you're fine. Speaking of which, once you have a Profile that you're happy with the set up of all the key assignments, etc., you can just copy the config.cfg and controls.sii files from that Profile and use them on all of your Profiles.What I've found is the car limit is what the trigger checks against in order to fine you (so use that in options). However, if you have more than one Profile, there will be a config.cfg in all of them. ![]() Once you find the file, search the file for uset g_police, which should be pretty easy to find. Because I do have Windows (XP), and don't know about other operating systems. If you don't have Windows, I don't know where the file would be. Or do you mean the config.cfg file itself, or the uset g_police "1" line in the file? The config.cfg file is in one of these two places, depending on what version of Windows you have:Ĭ:\My Documents\Euro Truck Simulator 2\profile\config.cfgĬ:\Users\**Your User Name**\Documents\Euro Truck Simulator 2\profile\config.cfg Were you looking at the config.cfg file here:Ĭ:\My Documents\Euro Truck Simulator 2\config.cfgĬ:\Users\**Your User Name**\Documents\Euro Truck Simulator 2\config.cfgīecause that is a different config.cfg file, and not the one you edit to turn off the tickets. If you edit the config.cfg file in your Profile like I suggested, you just won't get tickets for speeding anymore. Well, technically there is still a speed limit. In other words, No compression.Īnd finally, you'll need to add it into the game. scs if you want to but it isn't required to do that), just make sure when you do it that you use the Store compression level. You can use any archive program to make the. Then once you have edited the file you want to change, you will need to save it and make a. Please refer to that thread for information about that. When the DOS box goes away, it's finished.Īnd if you need it, here's one for the base.scs file:Ĭ:\1\scs_extractor.exe base.scs C:\1\ETS2\baseīut I'll warn ya, the process for this one is slow and it takes up a lot of hard drive space.Īn alternative to these instructions is to use ETS2 Studio to extract these files. and paste it in and press the Ok button.Ĭ:\1\scs_extractor.exe def.scs C:\1\ETS2\defĪ DOS dialog box will appear showing that the command is running. Create the folders C:\1 and C:\1\ETS2 first, then place the scs_extractor.exe file and a copy of the def.scs file in the C:\1 folder, and then copy the following line and open Start \ Run. You can copy this DOS command and use it if you like. ![]() How to Extract the def.scs and base.scs files:ĭownload the scs_extractor.exe file from SCS's website. The part you need to edit is highlighted in orange: Use notepad.exe or something similar.)Īssuming you have ETS2 version 1.11.1, find the following lines in game_data.sii. (In other words, one that will be able to save it as plain text with no extra formatting. Once you've extracted the def.scs file, go to def\game_data.sii file and open it in a plain text editor. And of course, feel free to ask questions, but please do it here so everyone who reads this can benefit from it. So after you read this part, follow the instructions below and stop at the point where you can edit the file, then resume after you've done that. Anyway, first I will tell you what you need to edit in the game_data.sii file, and then there are some pre-written instructions for you so you'll know what to do with it to "make a mod". Back in the old days of SCS games these files were easy to accidentally overwrite, so SCS changed the format of these files to make sure you don't (read: can't) do that anymore. ETS2 has several files that are similar to zip files, but are in a slightly different format to prevent "accidentally ruining your game". So the first thing you have to do is extract the def.scs file, so you can edit the game_data.sii file that is stored inside it. ![]() But I'll warn ya, now you're taking that first small step into learning how to make mods.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |